Primal Path of Blood
Path of Blood
The Path of Blood is a path taken by only the most ruthless and battle-hungry barbarians. They do not care when they shed their own blood – in fact, they use that energy to empower their rage even farther, using their suffering to strengthen their power, speed, and senses.
While at first glance the Path of Blood appears to be powered by the same forces as the Path of the Berserker, the Path of Blood is far more magical in nature. Bloodragers use their blood in a form of hemomancy – a magic that utilizes blood sacrifices.
Starting when you select this path at 3rd level, you use your own spilled blood to empower your rage. Whenever you take bludgeoning, piercing, or slashing damage while raging, you store a quarter of the damage taken as Blood Points, rounded up. Whenever you make an attack roll, ability check, or damage roll that uses Strength, you can expend your Blood Points, adding the amount spent to the roll. Any remaining Blood Points disappear at the end of each of your turns.
At 6th level, you can use your Blood Points to empower either your speed or your senses.
Empowered Speed. At the start of your turn, you can expend a number of your Blood Points, adding 5 feet to your speed for every 2 Blood Points spent. This speed lasts until the end of the
Empowered Senses. At the start of your turn, you can expend a number of your Blood Points. Until the end of the turn, you can see invisible creatures as if they were visible out to a range equal to 5 times the number of Blood Points spent.
Starting at 10th level, you can smell the scent of blood from up to 5 miles away, and accurately pinpoint the direction it’s coming from. Once you get within 1 mile of the source, you can make a
DC 15 Wisdom (Perception) check to determine its exact identity. On a success, you know the exact identity of the creature if you have encountered it before; otherwise you only determine its race and the severity of its injury. Either way, you know that creature’s exact location for the next hour. On a failed check, you know that you failed the check and can’t make another one for 1 hour.
Power through Suffering
Beginning at 14th level, your ability to store your blood to empower your rage is greatly increased. Whenever you take damage that is not bludgeoning, piercing, or slashing damage while raging, you store 1/4th of that damage as Blood Points as well.