Sorcerous Origin - Favoured Soul
Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. The favoured soul follows the path of the cleric but is able to channel divine power with surprising ease. She is able to perform the same tasks as her fellow divine spellcasters but with virtually no study. Favoured souls cast their spells naturally, as much through force of personality as through study. Though this gives them extraordinary divine abilities no normal person could ever match, they see their gift as a call to action, and so in some ways may lag behind their more studious colleagues.
Favoured souls cast divine spells by means of an innate connection rather than through laborious training and prayer, so their divine connection is natural rather than learned. Mortals who perform great services to deities, devoting their lives and work to the cause of their god or goddess, sometimes become the Chosen of that deity.
Being born a favoured soul has both advantages and disadvantages. Like a cleric, a favoured soul has access to her god’s divine magic. Unlike a cleric, however, the magic of a favoured soul is natural. As such, it is unlikely to be denied by her god. Because favoured souls do not need to pray for their spells, deities don’t need to approve or disapprove each and every incantation. This and the many divine powers of a favoured soul make members of the class quite powerful.
Despite these powers, favoured souls are often hindered by a sense of inescapable destiny that surrounds their births. They didn’t choose their paths and may not want anything to do with their religion. In this way, the powers of a favoured soul an be a burden rather than a blessing.
Your link to the divine allows you to learn spells normally associated with the cleric class. When your Spellcasting feature lets you learn a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the cleric spell list, in addition to the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you.
You also learn the cure wounds spell, which doesn’t count against your number of sorcerer spells known.
Favoured by the Gods
Starting at 1st level, divine power guards your destiny. If you fail a saving throw or miss with an attack roll, you can roll 2d4 and add it to the total, possibly changing the outcome.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Starting at 6th level, the celestial energy coursing through you can empower your healing magic. Whenever you roll dice to determine the number of hit points a sorcerer spell of yours restores, you can spend 1 sorcery point to reroll any number of those dice once.
At 14th level, your divine essence causes you to undergo a minor physical transformation. Your appearance takes on an otherworldly version of one of the following qualities (your choice): beautiful, youthful, kind, or imposing.
In addition, as a bonus action, you can manifest a pair of spectral wings from your back. The wings last until you’re incapacitated or you dismiss them as a bonus action. While the wings are present, you have a flying speed of 30 feet.
At 18th level, you gain the ability to overcome grievous injuries. As a bonus action when you have fewer than half of your hit points remaining, you can regain a number of hit points equal to half your hit point maximum.
Once you use this feature, you can’t use it again until you finish a long rest.