Race - Goliath
Once, the gods, in the form of men, walked upon the earth and blessed it. They climbed mountains in passing, and waded kraken filled seas in their baths. Once. These legends circle and grow around mountain fires, on snow-streaked ridges and barren arctic wastelands, fires that warm the chilled skin of a people who are but a shell of their ancestors: the giants, who now weep and shiver in their graves and halls. Apart from the hill giants, themselves disgusting shells of what once was, these people are all that are left of the great striders of the world.
Robust and Fair
The small, minimal subsistence tribes that hike the cliffs and spines are challenged eternally for food, water, shelter, and life. There is no room for failure among a tribe such as this, and each accomplishment raises the bar for every other goliath in the tribe. These people candidly place weight on individual skill and duty to the tribe. Defeat is sometimes inevitable, and is used as a tool for future victories; however, when victories are tallied by the fortunate, defeats always outlive such defeasible goliaths.
The most successful tribal leaders are those who can show their strength and endurance, as well as use it. The idea of a bloodline of rulers is utterly alien to them, because the person with the most perseverance and might should always rule. This ideal often comes into conflict with any kind of government that doesn't suit this type.
Grandchildren of Annam
Four descendent lines of the almighty giants remain standing in the face of the world, the storm giants being long-vanished. Some tribes are monotypical, while others include many, or even all kinds due to the rare joining of tribes.
Regardless of the history, every member of the tribe is expected to give not their best, but the best of the majority of the tribe. This includes the old, sick, and injured. Any such goliath usually dies in an attempt to keep up, or quietly slips away in a storm to perish.
An Extinguishing Pride
All goliaths have a sense of pride from their giant heritage, but both they and this pride are dwindling by the day. The ordning is no more than a faint word in a gallant chant that means something or other official. The goliaths are dying, and they know it: for the last hundreds of years, the amount of tribes has declined, to the point where only a handful are left, and the stormborn are lost to time. The thought that perhaps these, too, will leave the world through death and failure is a marking of maturity.
Remnants of a culture long dead still grip the hearts and minds of the goliaths today, including their naming system: a birth name assigned by a parent, a nickname assigned by the tribal chief, and a family or clan name. A birth name is up to three syllables long, a nickname is usually a combination of two words, and clan names range from three to eight syllables.
Birth names are usually linked to initial appearance or prior experience of the parentage, but a gender link is rare, as goliaths see equality, and no one has a right to any name before they prove themselves, and no kind of name is better than any other.
A nickname can and usually is revised by the goliath's latest great deed, whether it be good or ill. Goliaths assign nicknames to other races, and use them in common speech to refer to individuals.
All three names are usually presented with an introduction, because any individual is the sum of who they were born from, who they were born as, and who they have become.
Birth Names: Aglo, Aukan, Akeldama, Eklath, Gael, Graeel, Ilikan, Jontar, Jonvagus, Keori, Kuorruk, Manneo, Nalla, Orag, Orilo, Paavu, Pethani, Thalai, Thotham, Trogdor, Uthal, Uther, Vaegar, Vimak
Nicknames: Bearslayer, Dawncaller, Dragonsbane, Fearless, Flintseer, Hornhunter, Lonehunter, Mofu, Skywatcher, Swordmeow, Threadtwister, Twice-Orphaned, Twisted-Torc, Wordpainter, Wrathless
Clan Names: Anakalathai, Elanithino, Gathakanathi, Gorthallanka, Kalagiano, Katholavi, Kolaigileana, Moonsnow, Ogolakanu, Thuliaga, Thunukalathi, Thjornada, Vaimelaga, Vyvenskia
No matter their heritage, all goliaths are brothers of the same kin, and all share core qualities.
Age. The age of any goliath is an unpredictable variable. Due to the harsh climate and general danger, goliaths over 100 are rare, but it is conceivable a sustained goliath could live for a handful of centuries. They enter real adulthood in their late twenties, but are often considered mature mentally by their earlier twenties.
Alignment. The goliath society with its defined duty and roles has a pure lawful bent, over anything else. Neutral is the most common, but good, neutral, or evil, the law is more important to any goliath than their altruism or lack thereof.
Size. Goliaths are between 11 and 14 feet tall and weigh between 1000 and 1400 pounds. Your size is Large.
Speed. Your base walking speed is 40 feet. The legs and stature of the giants of old still hold true in their walk.
Mountain Born. You're acclimated to high altitude, including elevations above 20,000 feet. You're also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide.
Jörmungandr. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift, in addition to grappling and shoving.
Languages. You can speak, read, and write Common and Giant.
Subrace. There are only two kinds of goliaths left in the world, from which you choose one.
You come from the smiths and forgers of old, whose craft has now been taken up by the dwarves, yet the fire of war burns within you still.
Ability Score Increase. Your Strength score increases by 1.
Master of Warfare. You gain a fighting style of your choice from the fighter's list in its class page of the Player's Handbook.
Craft of Surtur. You gain proficiency in smith's tools. This was not taught to you, but came innately as a child, as it comes to all cinder goliaths, like all children knowing how to breathe.
Born of Coals. You have resistance to fire damage.
Born of the most ambitious and avaricious giants, the cloud goliaths are loathe to admit how far they have fallen. Though they are just as given to survival and hardship as the other tribes, they are more covetous than the others combined. So, too, are they more cunning - but few are evil or greedy outright. They care more for appearance, and seldom take by force.
Ability Score Increase. Your Charisma score increases by 1.
Child of Memnor. You have proficiency in either the Deception or Persuasion skill.
Cloud Magic. You know the gust cantrip. When you reach 3rd level, you can cast the fog cloud spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the skywrite spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Your line of goliaths fairs better in the raw mountain cold, and the numbers of this subrace form the majority of the remaining goliaths. There's a streak of sadism in the cold giants: their competition, and perhaps the loss of pride, has led to a less trustworthy individual, yet some who are less social, less caring, or more morally straight do not fit this type.
Ability Score Increase. Your Constitution score increases by 1.
Might of Thrym. You have proficiency in the Intimidation or the Survival skill.
Cloak of Winter. You have resistance to cold damage.
Born Warrior. Descended from those giants which valued might above all else, you have trained from birth in some special technique through which you maintain status. You have proficiency in one piece of exotic equipment, whether it be weapon, armour, or shield.
Descended from the subterranean artists of old, your people still remain below the surface. Though you are not nearly as averse to the open sky, it still discomforts you. Your people strive to emulate the great works of art and sport that their ancestors did, and such pursuits define your life.
Ability Score Increase. Your Dexterity score increases by 1.
Hands of Skoraeus. You have proficiency with sculptor's tools. Your skill with these tools, above all else, determines your place in society.
Traditional Combat Training. Just as the stone giants of old were masters of stone-throwing, so too are the stone goliaths masters of thrown weaponry. You have proficiency with all weapons that have the thrown property.