Feat - Mind-Breaking Enchanter

Prerequisite: The ability to cast at least one Enchantment spell

Your enchantments scar their victim’s minds. The wound left behind is easily recognizable by those who know where to look.

  • You are always aware of all creatures within 10 feet that have been affected by a 1st level or higher Enchantment spell you cast.
  • When the effects of a 1st level or higher Enchantment spell, with duration 1 minute or greater, end on a creature, it takes psychic damage equal to the spell’s level + your spellcasting ability modifier. You can choose not to inflict the damage.
  • When all creatures affected by an Enchantment spell you cast, succeed on a saving throw to resist the spell and the spell has no effect, you do not expend the spell slot used to cast the spell. Once you use this feature, you must complete a long rest before you can use it again.

Feat - Mind-Breaking Enchanter

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