Tag: Rules


  • House Rules

    • Crafting Skills: If you have proficiency with a set of Artisan’s Tools, you effectively gain proficiency with a skill named after your craft (i.e., Smith’s Tools give the Smithing skill, Potter’s Tools …

  • Multi-Weapon Fighting

    I can attack with two 3lb. scimitars or 2lb. short swords. Neither of those were historically paired frequently.
    I cannot attack with two 2lb. rapiers. Rapiers have been known to be paired with a variety of equal or smaller blades! …

  • Healing Over Short Rests

    One of the very many that bothers me is the decision the player is presented with during a short rest of how many hit dice to recover as a result of the rest. It's arbitrary, with no real equivalent "in world." It’s …

  • Weapon Clashing

    Rules for Clashing

    Two warriors face-off in mortal combat, metal sparking against metal and sweat flying as they vie for dominance. Sometimes these warriors find themselves in a moment of equal match, their weapons …

  • Herbalism and Alchemy

    Herbalism & Alchemy

    All throughout the world, there are various forms of plant life, ocean products, and even earthy substances that you can utilize both in and out of a combat situation. Herbalism is the profession behind …

  • Rules

    Remember: All of these rules are things that are subject to group approval. If you want to remove, add, modify, or suggest a house rule or other type of thing, let me know! - Ansel


    • [[House Rules]]
    • [[ …

  • Table Etiquette

    Table Etiquette: 


    • Once combat has started, there is no out-of-character directions or suggestions given to other players. If a player does not understand something, I will explain.
  • Raw Magic Spell Points

    D&D’s spellcasting and magic system has, since the first edition, been based on a "Vancian Magic" model, named after author Jack Vance. This is the traditional system, and is what you all know, for the most part. The rules of …

  • Large Race Mechanics

    Large Race Mechanics

    • The races have advantage on Strength ability checks and Strength saving throws. For this reason, these races are assumed to be strong, and do not need to gain a Strength score bonus - they will usually roll high …

  • Inventory System

    So, the last system (with the daliks and such) sucked. It was cool but it was a total pain in the ass to work it all out and keep it updated.

    So here's a different one that has what I liked from the old one, without all that other stuff …

  • Basic Crafting Rules

    Crafting Items

    You can craft objects, including adventuring equipment, armour, weapons, and works of art. You need not be proficient with tools related to the object you are trying to create (typically some kind of artisan’s tools). …

  • Magic Item Crafting Rules

    Creating Magic Items

    Enchanting a magic item is both difficult and time consuming. The item itself must already exist (you may purchase the item, or craft it yourself), and it must be of Masterwork quality.

    For each hour spent …

  • Crafting Materials

    Raw Crafting Materials

    Some flavour text and numbers about the wide variety of materials available in the world.

    Mundane Materials

  • Selling What You've Made

    Selling Items

    Item Pricing

    The pricing of items can be a tricky business, influenced by many factors; including material component value, labor hours, complexity of labor, supply, and demand. The prices listed in the Player …

  • Luck Pool

    The Luck Pool

    When the DM calls for an ability check which the players believe has a relatively low DC, and a player rolls a natural 20, the player can ask the DM if they can store this die in their "Luck Pool".

    If the …

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