Tag: Feats

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  • Feat - Witch Hunter

    Witch Hunter

    You have experience in the detection and elimination of warlocks, occultists, and creatures possessed by foul spirits.

    • You gain resistance to acid, cold, fire, lightning, or thunder damage (your choice when …

  • Feat - Burglar

    You pride yourself on your quickness and your close study of certain clandestine activities. You gain the following benefits:

    • Increase your Dexterity score by 1, to a maximum of 20.
    • You gain proficiency with thieves’ …

  • Feat - Blade Mastery

    You master the shortsword, longsword, greatsword, and other bladed weapons. You gain the following benefits when using any of them:

    • You gain a +1 bonus to attack rolls you make with the weapon.
    • On your turn, you can use …

  • Feat - Gourmand

    You have mastered a variety of special recipes, allowing you to prepare exotic dishes with useful effects. You gain the following benefits:

    • Increase your Constitution score by 1, to a maximum of 20.
    • You gain proficiency …

  • Feat - Tenacious

    Hardy and resilient, you gain the following benefits:

    • Increase your Constitution score by 1, to a maximum of 20.
    • When you roll a Hit Die to regain hit points, the minimum number of hit points you regain from the roll equals …

  • Feat - Weapon Master

    You have practiced extensively with a variety of weapons, gaining the following benefits:

    • Increase your Strength or Dexterity score by 1, to a maximum of 20.
    • Choose four weapons. You may add your proficiency bonus to damage …

  • Advanced Attunement

    You have gained a great familiarity with magic items and how they work.

    • Increase your Intelligence score by 1, to a maximum of 20.
    • Attuning to a magic item now only requires 10 minutes of uninterrupted focus.
    • You …

  • Feat - Born at Sea

    You have spent a great deal of your life at the sea and have learned to adapt to the changes of the sea. You gain the following benefits:

    • Increase your Strength or Constitution score by 1, to a maximum of 20.
    • You gain a …

  • Feat - Cartographer

    You are an experienced traveler who is adept at orienteering and mapmaking.

    • You gain proficieny in cartographer's tools.
    • Increase your Wisdom or Intelligence score by 1 to a maximum of 20.
    • When travelling, …

  • Feat - Escape Artist

    Your pursuers swear you bathe in grease; no one can keep their hands on you.

    • If you add your proficiency bonus to an ability check made to end the grappled or restrained condition on yourself, you can instead add twice your …

  • Feat - Investigator

    You have an eye for detail and can pick out the smallest clues. You gain the following benefits:

    • Increase your Intelligence score by 1, to a maximum of 20.
    • You gain proficiency in the Investigation skill. If you are already …

  • Light Armour Master

    Prerequisite: Proficiency with light armour

    Your training with light armour has made you incredibly agile, getting the most out of your speed and armour.

    • Your speed increases by 5 feet while wearing light or no …

  • Light Weapon Master

    Light weapons are weightless in your hands, becoming simply an extension of your arms, always exactly where you need them to be.

    • Increase you Dexterity score by 1, to a maximum of 20.
    • When you make a weapon attack, you …

  • Feat - Parry and Riposte

    Prerequisite: Dexterity 13 or higher

    When you are wielding a finesse weapon in each hand and another creature hits you with a melee attack, you can use your reaction to roll the damage die for one of your weapons and add it to your …

  • Feat - Quick Witted

    Great ideas come to you naturally, often when they would save your life.

    • Increase your Intelligence score by 1, to a maximum of 20.
    • When you are subject to an effect that would require you to make a Dexterity saving throw, …

  • Feat - Spearman

    You have trained long and hard with the proper and effective use of a javelin, spear, pike, trident, or grand spear. You can make quick and accurate jabs with spears that catch your foes off guard. You also know how to set properly for a charge.

  • Feat - Sure Footed

    Years of hard work and physical training developed a tremendous power in your legs and stance. You gain the following benefits:

    • Increase your Strength or Constitution score by 1, to a maximum of 20.
    • You gain advantage on …

  • Feat - Survivalist

    You master wilderness lore, gaining the following benefits:

    • Increase your Wisdom score by 1, to a maximum of 20.
    • You gain proficiency in the Survival skill. If you are already proficient in the skill, you add double your …

  • Feat - Exotic Craftsman

    You have discovered the secrets of forging unique, exotic weapons or armor.

    • Increase your Intelligence score by 1, to a maximum of 20
    • You learn to craft exotic armor and shields or exotic weapons
    • When crafting, …

  • Feat - Armour Master

    You are practiced in wearing unwieldy and exotic armour, and you gain the following benefits:

    • Increase your Strength score by 1, to a maximum of 20.
    • You gain proficiency with a single suit of armour, exotic or …

  • Feat - Brutal Grip

    You've learned to use the weight of your weapons effectively, and have adapted to use large weapons one-handed.

    • Increase your Strength score by 1, to a maximum of 20.
    • When wielding a versatile weapon in one hand, you …

  • Feat - Artisan

    You are a creative, learning a variety of artistic crafts. You gain the following benefits:

    • Increase your Intelligence by 1, to a maximum of 20.
    • You gain proficiency with two artisan's tools of your choice. Your …

  • Feat - Bow Mastery

    Bows are used by many, but you have trained to make the most of these elegant weapons. You gain the following benefits:

    • You gain a +1 bonus to damage rolls you make with shortbows, longbows, and greatbows.
    • When …

  • Feat - Herbalist

    You are adept at harnessing the useful properties of herbs and other plants. You gain the following benefits:

    • Increase your Intelligence or Wisdom score by 1, to a maximum of 20.
    • You gain proficiency with herbalism kits. If …

  • Feat - Poisoner

    You have studied the secrets of poisons and toxins, gaining the following benefits:

    • Increase your Intelligence by 1, to a maximum of 20.
    • You gain proficiency with poisoner’s kits. If you are already proficient with …

  • Feat - Acrobat

    You become more nimble, gaining the following benefits:

    • Increase your Dexterity score by 1, to a maximum of 20.
    • You gain proficiency in the Acrobatics skill. If you are already proficient in the skill, you add double your …

  • Feat - Animal Handler

    You master the techniques needed to train and handle animals.

    You gain the following benefits.

    • Increase your Wisdom score by 1, to a maximum of 20.
    • You gain proficiency in the Animal Handling skill. If you are …

  • Feat - Arcanist

    You study the arcane arts, gaining the following benefits:

    • Increase your Intelligence score by 1, to a maximum of 20.
    • You gain proficiency in the Arcana skill. If you are already proficient in the skill, you add double your …

  • Feat - Brawny

    You become stronger, gaining the following benefits:

    • Increase your Strength score by 1, to a maximum of 20.
    • You gain proficiency in the Athletics skill. If you are already proficient in the skill, you add double your …

  • Feat - Diplomat

    You master the arts of diplomacy, gaining the following benefits:

    • Increase your Charisma score by 1, to a maximum of 20.
    • You gain proficiency in the Persuasion skill. If you are already proficient in this skill, you add …

  • Feat - Empathic

    You possess keen insight into how other people think and feel. You gain the following benefits: 

    • Increase your Wisdom score by 1, to a maximum of 20.
    • You gain proficiency in the Insight skill. If you are already …

  • Feat - Historian

    Your study of history rewards you with the following benefits:

    • Increase your Intelligence score by 1, to a maximum of 20.
    • You gain proficiency in the History skill. If you are already proficient in the skill, you add double …

  • Feat - Medic

    You master the physician’s arts, gaining the following benefits:

    • Increase your Wisdom score by 1, to a maximum of 20.
    • You gain proficiency in the Medicine skill. If you are already proficient in the skill, you add …

  • Feat - Menacing

    You become fearsome to others, gaining the following benefits:

    • Increase your Charisma score by 1, to a maximum of 20.
    • You gain proficiency in the Intimidation skill. If you are already proficient in the skill, you add …

  • Feat - Naturalist

    Your extensive study of nature rewards you with the following benefits:

    • Increase your Intelligence score by 1, to a maximum of 20.
    • You gain proficiency in the Nature skill. If you are already proficient in the skill, you …

  • Feat - Perceptive

    You hone your senses until they become razor sharp. You gain the following benefits:

    • Increase your Wisdom score by 1, to a maximum of 20.
    • You gain proficiency in the Perception skill. If you are already proficient in the …

  • Feat - Performer

    You master performance so that you can command any stage. You gain the following benefits:

    • Increase your Charisma score by 1, to a maximum of 20.
    • You gain proficiency in the Performance skill. If you are already proficient …

  • Feat - Quick-Fingered

    Your nimble fingers and agility let you perform sleight of hand. You gain the following benefits:

    • Increase your Dexterity score by 1, to a maximum of 20.
    • You gain proficiency in the Sleight of Hand skill. If you are already …

  • Feat - Silver-Tongued

    You develop your conversational skill to better deceive others. You gain the following benefits:

    • Increase your Charisma score by 1, to a maximum of 20.
    • You gain proficiency in the Deception skill. If you are already …

  • Feat - Stealthy

    You know how best to hide. You gain the following benefits:

    • Increase your Dexterity score by 1, to a maximum of 20.
    • You gain proficiency in the Stealth skill. If you are already proficient in the skill, you add double your …

  • Feat - Theologian

    Your extensive study of religion rewards you with the following benefits:

    • Increase your Intelligence score by 1, to a maximum of 20.
    • You gain proficiency in the Religion skill. If you are already proficient in the skill, …

  • Feat - Barbed Hide

    Prerequisite: Tiefling

    One of your ancestors was a barbed devil or other spiky fiend. Barbs protrude from your head. You gain the following benefits:

    • Increase your Constitution or Charisma score by 1, up to a …

  • Feat - Bountiful Luck

    Prerequisite: Kithin or Half-Kithin Half-Human

    Whenever an ally you can see within 30 feet of you rolls a 1 on the d20 for an attack roll, an ability check, or a saving throw, you can use your reaction to let the ally reroll the die. …

  • Feats - Dragon Fear

    Prerequisite: Dragonborn

    When angered, you radiate menace. You gain the following benefits:

    • Increase your Strength or Charisma score by 1, up to a maximum of 20.
    • Instead of exhaling destructive energy, …

  • Feat - Dragon Hide

    Prerequisite: Dragonborn

    You inherited the might and majesty of your dragon ancestors. You gain the following benefits:

    • Increase your Strength or Charisma score by 1, up to a maximum of 20.
    • You grow …

  • Feat - Dragon Wings

    Prerequisite: Dragonborn

    You sprout draconic wings. With your wings, you have a flying speed of 20 feet if you aren’t wearing heavy armour and aren’t exceeding your carrying capacity.

  • Feat - Dwarf Resilience

    Prerequisite: Dwarf or Half-Dwarf Half-Human

    You have the blood of dwarf heroes flowing through your veins. You gain the following benefits:

    • Increase your Constitution score by 1, to a maximum of 20.
  • Feat - Elder Accuracy

    Prerequisite: Alderman

    With the grace of your ancestors in your blood, you are gifted with uncanny aim. You gain the following benefits:

    • Increase your Dexterity score by 1, to a maximum of 20.
  • Feat - Eldritch Charm

    Prerequisite: Alderman

    You develop your magnetic personality to ease your way through the world. You gain the following benefits:

    • Increase your Charisma score by 1, up to a maximum of 20.
    • You gain …

  • Feat - Fade Away

    Prerequisite: Gnome or Half-Gnome Half-Human

    You can draw on your magical heritage to escape danger. You gain the following benefits:

    • Increase your Intelligence score by 1, up to a maximum of 20.
    • When you …

  • Feat - Flames of Phlegethos

    Prerequisite: Tiefling

    You learn to call on hellfire to serve your commands. You gain the following benefits:

    • Increase your Intelligence or Charisma score by 1, to a maximum of 20.
    • When you roll fire …

  • Feat - Grudge Bearer

    Prerequisite: Dwarf or Half-Dwarf Half-Human

    You have a deep hatred for a particular kind of creature. Choose your foes, a type of creature to bear the burden of your wrath: aberrations, beasts, celestials, constructs, dragons, …

  • Feat - Human Determination

    Prerequisite: Human or Half-Human

    You are filled with a determination that can draw the unreachable within your reach. You gain the following benefits:

    • Increase one ability score of your choice by 1, to a maximum of …

  • Feat - Infernal Constitution

    Prerequisite: Tiefling

    Fiendish blood runs strong in you. You gain the following benefits:

    • Increase your Constitution score by 1, up to a maximum of 20.
    • You have resistance to cold and poison damage.
  • Feat - Prodigy

    Prerequisite: Alderman, Human, or Half-Human

    You have a knack for learning new things. You gain the following benefits:

    • Increase one ability score of your choice by 1, to a maximum of 20.
    • You gain one …

  • Feat - Second Chance

    Prerequisite: Kithin or Half-Kithin Half-Human

    Fortune favours you. You gain the following benefits:

    • Increase your Dexterity, Constitution, or Charisma score by 1, to a maximum of 20.
    • When a creature you …

  • Feat - Squat Nimbleness

    Prerequisite: Dwarf, Gnome, Goblin, Kithin, Half-Goblin Half-Human, or Half-Kithin Half-Human

    You are uncommonly nimble for your race. You gain the following benefits:

    • Increase your Strength or Dexterity …

  • Feat - Wonder Maker

    Prerequisite: Gnome (rock) or Half-Gnome Half-Human

    You master the tinker techniques of your people. You gain the following benefits:

    • Increase your Dexterity or Intelligence score by 1, to a maximum of 20.
    • < …

  • Feat - Svirfneblin Magic

    Prerequisite: Gnome (deep gnome) or Half-Gnome Half-Human

    You have inherited the innate spellcasting ability of your ancestors. This ability allows you to cast nondetection on yourself at will, without needing a material …

  • Feat - Axeman

    You’re a master of the axe and your heavy blows cleave through your foes. The following benefits apply to the handaxe, battleaxe, greataxe, and other axes and axe-like weapons.

    • When you reduce a creature to 0 hit points or score …

  • Feat - Blunt Weapon Master

    You’re a master of blunt weaponry and know exactly where to land heavy blows. The following benefits apply to the club, light hammer, warhammer, and other bludgeoning, hammer-like weapons.

    • When you damage a creature with …

  • Feat - Deadly Illusionist

    Prerequisite: The ability to cast at least one spell

    Your illusions invade the deepest crevice of your enemies’ minds and leave them scarred.

    • You add one Illusion spell of a level you can cast, from your class …

  • Feat - Einhander

    The hot blood of a duelist flows through your veins. Even your misses are placed with intention and you slowly but surely lure your opponent into the perfect position for the perfect strike.

    • You become more mobile and can present a …

  • Feat - Enchanting Illusionist

    Prerequisite: The ability to cast at least one Enchantment spell and at least one Illusion spell

    You’ve unlocked the true potential of mixing Illusion and Enchantment magic.

    • You can add 1 Illusion spell and 1 …

  • Feat - Expert Grappler

    Prerequisite: Proficiency in Strength (Athletics)

    Every part of your body is a weapon and you wield it expertly.

    • When you add your proficiency bonus to an ability check made to grapple, you can instead add twice …

  • Feat - Mind-Breaking Enchanter

    Prerequisite: The ability to cast at least one Enchantment spell

    Your enchantments scar their victim’s minds. The wound left behind is easily recognizable by those who know where to look.

    • You are always aware …

  • Feat - Necrocantatic

    Prerequisite: The ability to cast at least one Necromancy spell

    You’ve recently got in touch with your dead side. Aside from slowly rotting, things are pretty great.

    • You add 1 Necromancy spell from your class …

  • Feat - School Specialist

    Prerequisite: The ability to cast at least one spell of the chosen school

    You’ve spent most of your time researching a specific school of magic.

    • Choose a school of magic. When you cast a spell from this school …

  • Feat -Stalwart

    When you hold position, your defenses become near impenetrable.

    • At the start of your turn, you can reduce your speed to zero and impose disadvantage on the next melee attack made against you before the start of your next turn.
  • Feat - Thesis Spell

    Prerequisite: At least one level in wizard

    You’ve spent a good portion of your time researching and perfecting a single spell. Designate a single spell of 3rd level or lower that you can cast as your thesis spell.

  • Feat - Custom-Made

    Prerequisite: Warforged

    You were made with care and precision by your creator, gaining the following characteristics as per their loving design:

    • Increase one ability score of your choice by 1, to a maximum of …

  • Feat - Mass-Produced

    Prerequisites: Warforged

    You were mass produced for battle, large and hardy, and have certain modifications because of it:

    • You gain an additional 1 hit point per level.
    • You …

  • Feat - Walk with the Wind

    Prerequisites: Air Genasi or Windswept Half-Human

    You have learned to tap into your elemental ancestry, gaining the following benefits:

    • When falling, you may use your reaction to slow your fall. When in this state, …

  • Feat - Become the Earth

    Prerequisites: Earth Genasi or Stoneborn Half-Human

    You have learned to tap into your elemental ancestry, gaining the following benefits:

    • You may take a special Dodge action, and you cannot be moved, pushed, …

  • Feat - Inured to the Blaze

    Prerequisites: Fire Genasi or Firebrand Half-Human

    You have learned to tap into your elemental ancestry, gaining the following benefits:

    • You can use your reaction to become immune to fire damage until the start of …

  • Feat - Ride the Waves

    Prerequisites: Water Genasi or Undrowned Half-Human

    You have learned to tap into your elemental ancestry, gaining the following benefits:

    • You may take a special Dash action (can never be a bonus action), ignoring …

  • Feat - Blessed Existence

    Prerequisite: Aasimar

    Born of Celestial might, you gain innate abilities based on your origins.

    • Choose one Cleric Domain. You gain the benefits of the first level class feature of that specific …

  • Feat - Holy Anointed

    Prerequisites: Aasimar

    Chosen by the Gods (or similar forces) to defend those in need, you are anointed as a great hero in the making. You gain the following benefits.

    • Increase your Strength or …

  • Feat - Exotic Mastery

    You are practiced in the use of unwieldy and exotic equipment, and you gain the following benefits:

    • Increase your Strength or Dexterity score by 1, to a maximum of 20.
    • You gain proficiency with two pieces of exotic …

  • Feat - Better Lucky than Good

    PrerequisiteOne ability score of your choice 8 or lower, Charisma 13 or higher

    You may not be the best at everything you do, but you've gotten pretty good at riding your luck, which is almost, but not …

  • Feat - Feel No Pain

    Prerequisite: Constitution 15 or higher, Wisdom 8 or lower

    Some people wonder whether you're really physically tough, or if you're just too oblivious to notice you've been wounded. Who needs mental …

  • Feat - Lithe Gymnast

    Prerequisite: Strength 10 or lower, Dexterity 13 or higher

    Your skinny frame is perfect for squeezing into tight spaces and performing acrobatics at high speed. You gain the following benefits:

    • Your Dexterity …

  • Feat - Lovable Klutz

     

    Prerequisite: Dexterity 8 or lower, Charisma 13 or higher

    Though your clumsiness often interferes with routine tasks and you spend as much time on the ground as you do standing up, you always stay positive! It' …

  • Feat - No Presence

    Prerequisite: Charisma 8 or lower

    No matter how hard you try, you just can't seem to make yourself stand out from the crowd - sometimes even your closest friends forget that you're there! This can be turned to your …

  • Feat - Short Attention Span

     

    Prerequisite: Intelligence 10 or lower

    You've always been kind of forgetful, and you have found that that isn't always a bad thing. You gain the following benefits:

    • When you take a break …

  • Feat - Fourth Wall Breaker

    Blessed by Mulgrath to gain new sight and knowledge, you realize that the Madgod has taken on an entirely new appearance - long, dirty blonde hair, round face, bespectacled, and, of course, ruggedly gorgeous.

    You look up, and ask the DM why …

  • Feat - Big Damn Hero

    Prerequisitegood alignment
    You have taken it upon yourself to be the one who saves the day when all hope seems lost. You gain the following benefits:

    • When in combat against a creature that has a CR …

  • Feat - Conservation of Ninjutsu

     

    It is well known that a small band of plucky heroes is far more dangerous than a massive army of faceless goons. Taking this to its logical extreme, you have discovered that you are at your most powerful when you are alone. You gain …

  • Feat - Cretian Haste

    Prerequisite: Minotaur

    The minotaurs of old had aggressive talents that are now useful in the circus; minotaurs competing for glory. You gain the following benefits:

    • When you move on your turn in combat, you …

  • Feat - Soul of the Heavenly Jotun

    Prerequisite: Goliath or Half-Goliath Half-Human

    The weathering and elemental resistance of ancestors long passed still lives within some goliaths. You gain the following benefits:

    • Increase your Constitution score …

  • Feat - Dreamwalker

    Prerequisite: Goliath or Half-Goliath Half-Human

    Goliaths that are banished or distanced from others for a time can become strange and warped, like the stone dreamwalkers that once aimlessly wandered the land. Auroras continually …

  • Feat - Forge of Hephaestus

    Prerequisite: Goliath or Half-Goliath Half-Human

    The fuel of ages continues to feed the life force of the world. Through smoke, melting, shaping, and smithing, you wield the world and mold it to your own. You gain the following …

  • Feat - Doppel-Blooded

    Prerequisite: Amoeboid race

    When you use your Flexible Form ability to transform into a creature, you also fully assume the target's appearance, as per the disguise self spell, instead of only vaguely copying its shape. …

  • Feat - Flexible Reach

    Prerequisite: Amoeboid race

    You have trained your body to produce lengthy pseudopods, extending your reach drastically. You can reach out to 10 feet. When you cast a spell that has a range of Touch, your range extends to that …

  • Feat - Mantle of the Sun

    Prerequisite: Avia-Ra race

    You are a paragon of the avia-ra, and your faith in the sun never wavers. You cannot gain this feat if you have the Nonbeliever feat. You gain the following benefits:

    • Increase your Wisdom …

  • Feat - Nonbeliever

    Prerequisite: Avia-Ra race

    You are a heretic of the Avia-Ra, and have turned your back on the Sun Above. You cannot gain this feat if you have the Mantle of the Sun feat. You gain the following benefits:

    • Increase …

  • Feat - Speaker of the Roots

    Prerequisites: Mandrake race, 5th level

    Your words can compel the green things of nature to action. You can cast the following spells without using spell points or spell components: entangle, spike growth, and …

  • Feat - Death Mask

    Prerequisite: Spirithost race

    You have grown familiar with the imprint left on the Ethereal Plane by souls leaving the bodies of the dead. By viewing this imprint, you gain the following benefits:

    • As an action, you …

  • Feat - Deep Predator

    Prerequisite: Merfolk or Half-Merfolk Half-Human

    Through intense training of both mind and body, you have sharpened your hunter's instincts and strengthened your poison-producing glands to make you a more dangerous predator, able …

  • Feat - Net Fighter

    Prerequisite: Swim speed and/or the ability to breathe underwater

    You are experienced in doing battle underwater, where enemies can strike from any direction and many weapons are rendered useless. You gain the following benefits:

  • Feat - Undying Legacy

    Prerequisites: Spirithost race, 5th level

    By pushing and pulling at the walls of the planes, you can defy physical rules and strike fear into the hearts of mortals. You can cast the following spells without using spell points or …

  • Feat - Garrison

    Prerequisite: Tortugan race

    Whenever you take damage, you can use your reaction to use your Entrench trait, gaining half-cover from all sources until the beginning of your next turn. In addition to the +2 bonus you gain to AC from …

  • Feat - Shield Shell

    Prerequisite: Tortugan race

    You have reinforced your natural shell with additional armour and trained to use it in combat. You gain the following benefits:

    • Increase your Strength score by 1, to a maximum of 20.
  • Feat - Forceful Personality

    Prerequisite: Charisma 13 or higher

    Rooms never go unalerted to your presence. Spells and other effects have a hard time trying to override your force of will.

    • Your Charisma score increases by 1, to a maximum …