Otherworldly Patron - the Archlich

The Archlich

You have made a pact with an archlich, a creature that has existed since the dawn of the last age and holds secrets of arcane magic that have been forgotten for thousands of years. Such a being desires only to expand its own power and influence, only using you as a pawn in its far larger scheme. The liches that are powerful enough to form a pact have existed for many thousands of years, and many of them were involved in the invention of lichdom itself.

Expanded Spell List

The Archlich lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Archlich Expanded Spells

Spell Level Spells
1st inflict wounds, ray of sickness
2nd detect thoughts, Melf's acid arrow
3rd maim, speak with dead
4th Evard's black tentacles, vitriolic sphere
5th cloudkill, contagion

Arcane Invisibility

At 1st level, when you expend a spell slot of 1st level or higher, you and all that you are wearing or carrying becomes invisible until the start of your next turn, or until you attack or cast a spell.

Undead Resilience

Starting at 6th level, you can call upon your patron to bring yourself back from the brink of death. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead.

Once you use this feature, you can’t use it again until you complete a short or long rest.

Undying flesh

By 10th level, your body has taken on the attributes of undeath. You have resistance to necrotic damage, and you age at a slower rate. For every 10 years that pass, your body ages only 1 year.

Shared Fate

At 14th level, you can bind yourself to another creature with negative energy. As an action, choose a creature within 30 feet of you. It must make a Wisdom saving throw against your warlock spell save DC. On a failed save, the target’s life becomes tethered with your own. Whenever you take damage within the next minute, the tethered creature takes the same amount of damage. At the start of each of its turns, the creature can repeat the saving throw, ending the effect on a success.

You must finish a short or long rest before you can use this feature again.

Otherworldly Patron - the Archlich

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